tool-manager.json 29 KB

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  1. {
  2. "configurations": [
  3. {
  4. "id": "6341b227-7ef1-499e-91e2-4dd7ad0fe9ca",
  5. "name": "默认配置",
  6. "description": "自动创建的默认工具配置",
  7. "tools": [
  8. {
  9. "category": "scene",
  10. "name": "get_current_scene",
  11. "enabled": true,
  12. "description": "Get current scene information"
  13. },
  14. {
  15. "category": "scene",
  16. "name": "get_scene_list",
  17. "enabled": true,
  18. "description": "Get all scenes in the project"
  19. },
  20. {
  21. "category": "scene",
  22. "name": "open_scene",
  23. "enabled": true,
  24. "description": "Open a scene by path"
  25. },
  26. {
  27. "category": "scene",
  28. "name": "save_scene",
  29. "enabled": true,
  30. "description": "Save current scene"
  31. },
  32. {
  33. "category": "scene",
  34. "name": "create_scene",
  35. "enabled": true,
  36. "description": "Create a new scene asset"
  37. },
  38. {
  39. "category": "scene",
  40. "name": "save_scene_as",
  41. "enabled": true,
  42. "description": "Save scene as new file"
  43. },
  44. {
  45. "category": "scene",
  46. "name": "close_scene",
  47. "enabled": true,
  48. "description": "Close current scene"
  49. },
  50. {
  51. "category": "scene",
  52. "name": "get_scene_hierarchy",
  53. "enabled": true,
  54. "description": "Get the complete hierarchy of current scene"
  55. },
  56. {
  57. "category": "node",
  58. "name": "create_node",
  59. "enabled": true,
  60. "description": "Create a new node in the scene. Supports creating empty nodes, nodes with components, or instantiating from assets (prefabs, etc.). IMPORTANT: You should always provide parentUuid to specify where to create the node."
  61. },
  62. {
  63. "category": "node",
  64. "name": "get_node_info",
  65. "enabled": true,
  66. "description": "Get node information by UUID"
  67. },
  68. {
  69. "category": "node",
  70. "name": "find_nodes",
  71. "enabled": true,
  72. "description": "Find nodes by name pattern"
  73. },
  74. {
  75. "category": "node",
  76. "name": "find_node_by_name",
  77. "enabled": true,
  78. "description": "Find first node by exact name"
  79. },
  80. {
  81. "category": "node",
  82. "name": "get_all_nodes",
  83. "enabled": true,
  84. "description": "Get all nodes in the scene with their UUIDs"
  85. },
  86. {
  87. "category": "node",
  88. "name": "set_node_property",
  89. "enabled": true,
  90. "description": "Set node property value (prefer using set_node_transform for active/layer/mobility/position/rotation/scale)"
  91. },
  92. {
  93. "category": "node",
  94. "name": "set_node_transform",
  95. "enabled": true,
  96. "description": "Set node transform properties (position, rotation, scale) with unified interface. Automatically handles 2D/3D node differences."
  97. },
  98. {
  99. "category": "node",
  100. "name": "delete_node",
  101. "enabled": true,
  102. "description": "Delete a node from scene"
  103. },
  104. {
  105. "category": "node",
  106. "name": "move_node",
  107. "enabled": true,
  108. "description": "Move node to new parent"
  109. },
  110. {
  111. "category": "node",
  112. "name": "duplicate_node",
  113. "enabled": true,
  114. "description": "Duplicate a node"
  115. },
  116. {
  117. "category": "node",
  118. "name": "detect_node_type",
  119. "enabled": true,
  120. "description": "Detect if a node is 2D or 3D based on its components and properties"
  121. },
  122. {
  123. "category": "component",
  124. "name": "add_component",
  125. "enabled": true,
  126. "description": "Add a component to a specific node. IMPORTANT: You must provide the nodeUuid parameter to specify which node to add the component to."
  127. },
  128. {
  129. "category": "component",
  130. "name": "remove_component",
  131. "enabled": true,
  132. "description": "Remove a component from a node. componentType must be the component's classId (cid, i.e. the type field from getComponents), not the script name or class name. Use getComponents to get the correct cid."
  133. },
  134. {
  135. "category": "component",
  136. "name": "get_components",
  137. "enabled": true,
  138. "description": "Get all components of a node"
  139. },
  140. {
  141. "category": "component",
  142. "name": "get_component_info",
  143. "enabled": true,
  144. "description": "Get specific component information"
  145. },
  146. {
  147. "category": "component",
  148. "name": "set_component_property",
  149. "enabled": true,
  150. "description": "Set component property values for UI components or custom script components. Supports setting properties of built-in UI components (e.g., cc.Label, cc.Sprite) and custom script components. Note: For node basic properties (name, active, layer, etc.), use set_node_property. For node transform properties (position, rotation, scale, etc.), use set_node_transform."
  151. },
  152. {
  153. "category": "component",
  154. "name": "attach_script",
  155. "enabled": true,
  156. "description": "Attach a script component to a node"
  157. },
  158. {
  159. "category": "component",
  160. "name": "get_available_components",
  161. "enabled": true,
  162. "description": "Get list of available component types"
  163. },
  164. {
  165. "category": "prefab",
  166. "name": "get_prefab_list",
  167. "enabled": true,
  168. "description": "Get all prefabs in the project"
  169. },
  170. {
  171. "category": "prefab",
  172. "name": "load_prefab",
  173. "enabled": true,
  174. "description": "Load a prefab by path"
  175. },
  176. {
  177. "category": "prefab",
  178. "name": "instantiate_prefab",
  179. "enabled": true,
  180. "description": "Instantiate a prefab in the scene"
  181. },
  182. {
  183. "category": "prefab",
  184. "name": "create_prefab",
  185. "enabled": true,
  186. "description": "Create a prefab from a node with all children and components"
  187. },
  188. {
  189. "category": "prefab",
  190. "name": "update_prefab",
  191. "enabled": true,
  192. "description": "Update an existing prefab"
  193. },
  194. {
  195. "category": "prefab",
  196. "name": "revert_prefab",
  197. "enabled": true,
  198. "description": "Revert prefab instance to original"
  199. },
  200. {
  201. "category": "prefab",
  202. "name": "get_prefab_info",
  203. "enabled": true,
  204. "description": "Get detailed prefab information"
  205. },
  206. {
  207. "category": "prefab",
  208. "name": "validate_prefab",
  209. "enabled": true,
  210. "description": "Validate a prefab file format"
  211. },
  212. {
  213. "category": "prefab",
  214. "name": "duplicate_prefab",
  215. "enabled": true,
  216. "description": "Duplicate an existing prefab"
  217. },
  218. {
  219. "category": "prefab",
  220. "name": "restore_prefab_node",
  221. "enabled": true,
  222. "description": "Restore prefab node using prefab asset (built-in undo record)"
  223. },
  224. {
  225. "category": "project",
  226. "name": "run_project",
  227. "enabled": true,
  228. "description": "Run the project in preview mode"
  229. },
  230. {
  231. "category": "project",
  232. "name": "build_project",
  233. "enabled": true,
  234. "description": "Build the project"
  235. },
  236. {
  237. "category": "project",
  238. "name": "get_project_info",
  239. "enabled": true,
  240. "description": "Get project information"
  241. },
  242. {
  243. "category": "project",
  244. "name": "get_project_settings",
  245. "enabled": true,
  246. "description": "Get project settings"
  247. },
  248. {
  249. "category": "project",
  250. "name": "refresh_assets",
  251. "enabled": true,
  252. "description": "Refresh asset database"
  253. },
  254. {
  255. "category": "project",
  256. "name": "import_asset",
  257. "enabled": true,
  258. "description": "Import an asset file"
  259. },
  260. {
  261. "category": "project",
  262. "name": "get_asset_info",
  263. "enabled": true,
  264. "description": "Get asset information"
  265. },
  266. {
  267. "category": "project",
  268. "name": "get_assets",
  269. "enabled": true,
  270. "description": "Get assets by type"
  271. },
  272. {
  273. "category": "project",
  274. "name": "get_build_settings",
  275. "enabled": true,
  276. "description": "Get build settings - shows current limitations"
  277. },
  278. {
  279. "category": "project",
  280. "name": "open_build_panel",
  281. "enabled": true,
  282. "description": "Open the build panel in the editor"
  283. },
  284. {
  285. "category": "project",
  286. "name": "check_builder_status",
  287. "enabled": true,
  288. "description": "Check if builder worker is ready"
  289. },
  290. {
  291. "category": "project",
  292. "name": "start_preview_server",
  293. "enabled": true,
  294. "description": "Start preview server"
  295. },
  296. {
  297. "category": "project",
  298. "name": "stop_preview_server",
  299. "enabled": true,
  300. "description": "Stop preview server"
  301. },
  302. {
  303. "category": "project",
  304. "name": "create_asset",
  305. "enabled": true,
  306. "description": "Create a new asset file or folder"
  307. },
  308. {
  309. "category": "project",
  310. "name": "copy_asset",
  311. "enabled": true,
  312. "description": "Copy an asset to another location"
  313. },
  314. {
  315. "category": "project",
  316. "name": "move_asset",
  317. "enabled": true,
  318. "description": "Move an asset to another location"
  319. },
  320. {
  321. "category": "project",
  322. "name": "delete_asset",
  323. "enabled": true,
  324. "description": "Delete an asset"
  325. },
  326. {
  327. "category": "project",
  328. "name": "save_asset",
  329. "enabled": true,
  330. "description": "Save asset content"
  331. },
  332. {
  333. "category": "project",
  334. "name": "reimport_asset",
  335. "enabled": true,
  336. "description": "Reimport an asset"
  337. },
  338. {
  339. "category": "project",
  340. "name": "query_asset_path",
  341. "enabled": true,
  342. "description": "Get asset disk path"
  343. },
  344. {
  345. "category": "project",
  346. "name": "query_asset_uuid",
  347. "enabled": true,
  348. "description": "Get asset UUID from URL"
  349. },
  350. {
  351. "category": "project",
  352. "name": "query_asset_url",
  353. "enabled": true,
  354. "description": "Get asset URL from UUID"
  355. },
  356. {
  357. "category": "project",
  358. "name": "find_asset_by_name",
  359. "enabled": true,
  360. "description": "Find assets by name (supports partial matching and multiple results)"
  361. },
  362. {
  363. "category": "project",
  364. "name": "get_asset_details",
  365. "enabled": true,
  366. "description": "Get detailed asset information including spriteFrame sub-assets"
  367. },
  368. {
  369. "category": "debug",
  370. "name": "get_console_logs",
  371. "enabled": true,
  372. "description": "Get editor console logs"
  373. },
  374. {
  375. "category": "debug",
  376. "name": "clear_console",
  377. "enabled": true,
  378. "description": "Clear editor console"
  379. },
  380. {
  381. "category": "debug",
  382. "name": "execute_script",
  383. "enabled": true,
  384. "description": "Execute JavaScript in scene context"
  385. },
  386. {
  387. "category": "debug",
  388. "name": "get_node_tree",
  389. "enabled": true,
  390. "description": "Get detailed node tree for debugging"
  391. },
  392. {
  393. "category": "debug",
  394. "name": "get_performance_stats",
  395. "enabled": true,
  396. "description": "Get performance statistics"
  397. },
  398. {
  399. "category": "debug",
  400. "name": "validate_scene",
  401. "enabled": true,
  402. "description": "Validate current scene for issues"
  403. },
  404. {
  405. "category": "debug",
  406. "name": "get_editor_info",
  407. "enabled": true,
  408. "description": "Get editor and environment information"
  409. },
  410. {
  411. "category": "debug",
  412. "name": "get_project_logs",
  413. "enabled": true,
  414. "description": "Get project logs from temp/logs/project.log file"
  415. },
  416. {
  417. "category": "debug",
  418. "name": "get_log_file_info",
  419. "enabled": true,
  420. "description": "Get information about the project log file"
  421. },
  422. {
  423. "category": "debug",
  424. "name": "search_project_logs",
  425. "enabled": true,
  426. "description": "Search for specific patterns or errors in project logs"
  427. },
  428. {
  429. "category": "preferences",
  430. "name": "open_preferences_settings",
  431. "enabled": true,
  432. "description": "Open preferences settings panel"
  433. },
  434. {
  435. "category": "preferences",
  436. "name": "query_preferences_config",
  437. "enabled": true,
  438. "description": "Query preferences configuration"
  439. },
  440. {
  441. "category": "preferences",
  442. "name": "set_preferences_config",
  443. "enabled": true,
  444. "description": "Set preferences configuration"
  445. },
  446. {
  447. "category": "preferences",
  448. "name": "get_all_preferences",
  449. "enabled": true,
  450. "description": "Get all available preferences categories"
  451. },
  452. {
  453. "category": "preferences",
  454. "name": "reset_preferences",
  455. "enabled": true,
  456. "description": "Reset preferences to default values"
  457. },
  458. {
  459. "category": "preferences",
  460. "name": "export_preferences",
  461. "enabled": true,
  462. "description": "Export current preferences configuration"
  463. },
  464. {
  465. "category": "preferences",
  466. "name": "import_preferences",
  467. "enabled": true,
  468. "description": "Import preferences configuration from file"
  469. },
  470. {
  471. "category": "server",
  472. "name": "query_server_ip_list",
  473. "enabled": true,
  474. "description": "Query server IP list"
  475. },
  476. {
  477. "category": "server",
  478. "name": "query_sorted_server_ip_list",
  479. "enabled": true,
  480. "description": "Get sorted server IP list"
  481. },
  482. {
  483. "category": "server",
  484. "name": "query_server_port",
  485. "enabled": true,
  486. "description": "Query editor server current port"
  487. },
  488. {
  489. "category": "server",
  490. "name": "get_server_status",
  491. "enabled": true,
  492. "description": "Get comprehensive server status information"
  493. },
  494. {
  495. "category": "server",
  496. "name": "check_server_connectivity",
  497. "enabled": true,
  498. "description": "Check server connectivity and network status"
  499. },
  500. {
  501. "category": "server",
  502. "name": "get_network_interfaces",
  503. "enabled": true,
  504. "description": "Get available network interfaces"
  505. },
  506. {
  507. "category": "broadcast",
  508. "name": "get_broadcast_log",
  509. "enabled": true,
  510. "description": "Get recent broadcast messages log"
  511. },
  512. {
  513. "category": "broadcast",
  514. "name": "listen_broadcast",
  515. "enabled": true,
  516. "description": "Start listening for specific broadcast messages"
  517. },
  518. {
  519. "category": "broadcast",
  520. "name": "stop_listening",
  521. "enabled": true,
  522. "description": "Stop listening for specific broadcast messages"
  523. },
  524. {
  525. "category": "broadcast",
  526. "name": "clear_broadcast_log",
  527. "enabled": true,
  528. "description": "Clear the broadcast messages log"
  529. },
  530. {
  531. "category": "broadcast",
  532. "name": "get_active_listeners",
  533. "enabled": true,
  534. "description": "Get list of active broadcast listeners"
  535. },
  536. {
  537. "category": "sceneAdvanced",
  538. "name": "reset_node_property",
  539. "enabled": true,
  540. "description": "Reset node property to default value"
  541. },
  542. {
  543. "category": "sceneAdvanced",
  544. "name": "move_array_element",
  545. "enabled": true,
  546. "description": "Move array element position"
  547. },
  548. {
  549. "category": "sceneAdvanced",
  550. "name": "remove_array_element",
  551. "enabled": true,
  552. "description": "Remove array element at specific index"
  553. },
  554. {
  555. "category": "sceneAdvanced",
  556. "name": "copy_node",
  557. "enabled": true,
  558. "description": "Copy node for later paste operation"
  559. },
  560. {
  561. "category": "sceneAdvanced",
  562. "name": "paste_node",
  563. "enabled": true,
  564. "description": "Paste previously copied nodes"
  565. },
  566. {
  567. "category": "sceneAdvanced",
  568. "name": "cut_node",
  569. "enabled": true,
  570. "description": "Cut node (copy + mark for move)"
  571. },
  572. {
  573. "category": "sceneAdvanced",
  574. "name": "reset_node_transform",
  575. "enabled": true,
  576. "description": "Reset node position, rotation and scale"
  577. },
  578. {
  579. "category": "sceneAdvanced",
  580. "name": "reset_component",
  581. "enabled": true,
  582. "description": "Reset component to default values"
  583. },
  584. {
  585. "category": "sceneAdvanced",
  586. "name": "restore_prefab",
  587. "enabled": true,
  588. "description": "Restore prefab instance from asset"
  589. },
  590. {
  591. "category": "sceneAdvanced",
  592. "name": "execute_component_method",
  593. "enabled": true,
  594. "description": "Execute method on component"
  595. },
  596. {
  597. "category": "sceneAdvanced",
  598. "name": "execute_scene_script",
  599. "enabled": true,
  600. "description": "Execute scene script method"
  601. },
  602. {
  603. "category": "sceneAdvanced",
  604. "name": "scene_snapshot",
  605. "enabled": true,
  606. "description": "Create scene state snapshot"
  607. },
  608. {
  609. "category": "sceneAdvanced",
  610. "name": "scene_snapshot_abort",
  611. "enabled": true,
  612. "description": "Abort scene snapshot creation"
  613. },
  614. {
  615. "category": "sceneAdvanced",
  616. "name": "begin_undo_recording",
  617. "enabled": true,
  618. "description": "Begin recording undo data"
  619. },
  620. {
  621. "category": "sceneAdvanced",
  622. "name": "end_undo_recording",
  623. "enabled": true,
  624. "description": "End recording undo data"
  625. },
  626. {
  627. "category": "sceneAdvanced",
  628. "name": "cancel_undo_recording",
  629. "enabled": true,
  630. "description": "Cancel undo recording"
  631. },
  632. {
  633. "category": "sceneAdvanced",
  634. "name": "soft_reload_scene",
  635. "enabled": true,
  636. "description": "Soft reload current scene"
  637. },
  638. {
  639. "category": "sceneAdvanced",
  640. "name": "query_scene_ready",
  641. "enabled": true,
  642. "description": "Check if scene is ready"
  643. },
  644. {
  645. "category": "sceneAdvanced",
  646. "name": "query_scene_dirty",
  647. "enabled": true,
  648. "description": "Check if scene has unsaved changes"
  649. },
  650. {
  651. "category": "sceneAdvanced",
  652. "name": "query_scene_classes",
  653. "enabled": true,
  654. "description": "Query all registered classes"
  655. },
  656. {
  657. "category": "sceneAdvanced",
  658. "name": "query_scene_components",
  659. "enabled": true,
  660. "description": "Query available scene components"
  661. },
  662. {
  663. "category": "sceneAdvanced",
  664. "name": "query_component_has_script",
  665. "enabled": true,
  666. "description": "Check if component has script"
  667. },
  668. {
  669. "category": "sceneAdvanced",
  670. "name": "query_nodes_by_asset_uuid",
  671. "enabled": true,
  672. "description": "Find nodes that use specific asset UUID"
  673. },
  674. {
  675. "category": "sceneView",
  676. "name": "change_gizmo_tool",
  677. "enabled": true,
  678. "description": "Change Gizmo tool"
  679. },
  680. {
  681. "category": "sceneView",
  682. "name": "query_gizmo_tool_name",
  683. "enabled": true,
  684. "description": "Get current Gizmo tool name"
  685. },
  686. {
  687. "category": "sceneView",
  688. "name": "change_gizmo_pivot",
  689. "enabled": true,
  690. "description": "Change transform pivot point"
  691. },
  692. {
  693. "category": "sceneView",
  694. "name": "query_gizmo_pivot",
  695. "enabled": true,
  696. "description": "Get current Gizmo pivot point"
  697. },
  698. {
  699. "category": "sceneView",
  700. "name": "query_gizmo_view_mode",
  701. "enabled": true,
  702. "description": "Query view mode (view/select)"
  703. },
  704. {
  705. "category": "sceneView",
  706. "name": "change_gizmo_coordinate",
  707. "enabled": true,
  708. "description": "Change coordinate system"
  709. },
  710. {
  711. "category": "sceneView",
  712. "name": "query_gizmo_coordinate",
  713. "enabled": true,
  714. "description": "Get current coordinate system"
  715. },
  716. {
  717. "category": "sceneView",
  718. "name": "change_view_mode_2d_3d",
  719. "enabled": true,
  720. "description": "Change 2D/3D view mode"
  721. },
  722. {
  723. "category": "sceneView",
  724. "name": "query_view_mode_2d_3d",
  725. "enabled": true,
  726. "description": "Get current view mode"
  727. },
  728. {
  729. "category": "sceneView",
  730. "name": "set_grid_visible",
  731. "enabled": true,
  732. "description": "Show/hide grid"
  733. },
  734. {
  735. "category": "sceneView",
  736. "name": "query_grid_visible",
  737. "enabled": true,
  738. "description": "Query grid visibility status"
  739. },
  740. {
  741. "category": "sceneView",
  742. "name": "set_icon_gizmo_3d",
  743. "enabled": true,
  744. "description": "Set IconGizmo to 3D or 2D mode"
  745. },
  746. {
  747. "category": "sceneView",
  748. "name": "query_icon_gizmo_3d",
  749. "enabled": true,
  750. "description": "Query IconGizmo mode"
  751. },
  752. {
  753. "category": "sceneView",
  754. "name": "set_icon_gizmo_size",
  755. "enabled": true,
  756. "description": "Set IconGizmo size"
  757. },
  758. {
  759. "category": "sceneView",
  760. "name": "query_icon_gizmo_size",
  761. "enabled": true,
  762. "description": "Query IconGizmo size"
  763. },
  764. {
  765. "category": "sceneView",
  766. "name": "focus_camera_on_nodes",
  767. "enabled": true,
  768. "description": "Focus scene camera on nodes"
  769. },
  770. {
  771. "category": "sceneView",
  772. "name": "align_camera_with_view",
  773. "enabled": true,
  774. "description": "Apply scene camera position and angle to selected node"
  775. },
  776. {
  777. "category": "sceneView",
  778. "name": "align_view_with_node",
  779. "enabled": true,
  780. "description": "Apply selected node position and angle to current view"
  781. },
  782. {
  783. "category": "sceneView",
  784. "name": "get_scene_view_status",
  785. "enabled": true,
  786. "description": "Get comprehensive scene view status"
  787. },
  788. {
  789. "category": "sceneView",
  790. "name": "reset_scene_view",
  791. "enabled": true,
  792. "description": "Reset scene view to default settings"
  793. },
  794. {
  795. "category": "referenceImage",
  796. "name": "add_reference_image",
  797. "enabled": true,
  798. "description": "Add reference image(s) to scene"
  799. },
  800. {
  801. "category": "referenceImage",
  802. "name": "remove_reference_image",
  803. "enabled": true,
  804. "description": "Remove reference image(s)"
  805. },
  806. {
  807. "category": "referenceImage",
  808. "name": "switch_reference_image",
  809. "enabled": true,
  810. "description": "Switch to specific reference image"
  811. },
  812. {
  813. "category": "referenceImage",
  814. "name": "set_reference_image_data",
  815. "enabled": true,
  816. "description": "Set reference image transform and display properties"
  817. },
  818. {
  819. "category": "referenceImage",
  820. "name": "query_reference_image_config",
  821. "enabled": true,
  822. "description": "Query reference image configuration"
  823. },
  824. {
  825. "category": "referenceImage",
  826. "name": "query_current_reference_image",
  827. "enabled": true,
  828. "description": "Query current reference image data"
  829. },
  830. {
  831. "category": "referenceImage",
  832. "name": "refresh_reference_image",
  833. "enabled": true,
  834. "description": "Refresh reference image display"
  835. },
  836. {
  837. "category": "referenceImage",
  838. "name": "set_reference_image_position",
  839. "enabled": true,
  840. "description": "Set reference image position"
  841. },
  842. {
  843. "category": "referenceImage",
  844. "name": "set_reference_image_scale",
  845. "enabled": true,
  846. "description": "Set reference image scale"
  847. },
  848. {
  849. "category": "referenceImage",
  850. "name": "set_reference_image_opacity",
  851. "enabled": true,
  852. "description": "Set reference image opacity"
  853. },
  854. {
  855. "category": "referenceImage",
  856. "name": "list_reference_images",
  857. "enabled": true,
  858. "description": "List all available reference images"
  859. },
  860. {
  861. "category": "referenceImage",
  862. "name": "clear_all_reference_images",
  863. "enabled": true,
  864. "description": "Clear all reference images"
  865. },
  866. {
  867. "category": "assetAdvanced",
  868. "name": "save_asset_meta",
  869. "enabled": true,
  870. "description": "Save asset meta information"
  871. },
  872. {
  873. "category": "assetAdvanced",
  874. "name": "generate_available_url",
  875. "enabled": true,
  876. "description": "Generate an available URL based on input URL"
  877. },
  878. {
  879. "category": "assetAdvanced",
  880. "name": "query_asset_db_ready",
  881. "enabled": true,
  882. "description": "Check if asset database is ready"
  883. },
  884. {
  885. "category": "assetAdvanced",
  886. "name": "open_asset_external",
  887. "enabled": true,
  888. "description": "Open asset with external program"
  889. },
  890. {
  891. "category": "assetAdvanced",
  892. "name": "batch_import_assets",
  893. "enabled": true,
  894. "description": "Import multiple assets in batch"
  895. },
  896. {
  897. "category": "assetAdvanced",
  898. "name": "batch_delete_assets",
  899. "enabled": true,
  900. "description": "Delete multiple assets in batch"
  901. },
  902. {
  903. "category": "assetAdvanced",
  904. "name": "validate_asset_references",
  905. "enabled": true,
  906. "description": "Validate asset references and find broken links"
  907. },
  908. {
  909. "category": "assetAdvanced",
  910. "name": "get_asset_dependencies",
  911. "enabled": true,
  912. "description": "Get asset dependency tree"
  913. },
  914. {
  915. "category": "assetAdvanced",
  916. "name": "get_unused_assets",
  917. "enabled": true,
  918. "description": "Find unused assets in project"
  919. },
  920. {
  921. "category": "assetAdvanced",
  922. "name": "compress_textures",
  923. "enabled": true,
  924. "description": "Batch compress texture assets"
  925. },
  926. {
  927. "category": "assetAdvanced",
  928. "name": "export_asset_manifest",
  929. "enabled": true,
  930. "description": "Export asset manifest/inventory"
  931. },
  932. {
  933. "category": "validation",
  934. "name": "validate_json_params",
  935. "enabled": true,
  936. "description": "Validate and fix JSON parameters before sending to other tools"
  937. },
  938. {
  939. "category": "validation",
  940. "name": "safe_string_value",
  941. "enabled": true,
  942. "description": "Create a safe string value that won't cause JSON parsing issues"
  943. },
  944. {
  945. "category": "validation",
  946. "name": "format_mcp_request",
  947. "enabled": true,
  948. "description": "Format a complete MCP request with proper JSON escaping"
  949. }
  950. ],
  951. "createdAt": "2026-05-15T02:59:45.806Z",
  952. "updatedAt": "2026-05-15T02:59:45.806Z"
  953. }
  954. ],
  955. "currentConfigId": "6341b227-7ef1-499e-91e2-4dd7ad0fe9ca",
  956. "maxConfigSlots": 5
  957. }